Lesson 1 – Thoughts About Digital Twins
Module Introduction. Towards a 3D Internet. Why 3D Matters. Digital Twins. Real-World Application Examples. Geospatial Evolution.
Lesson 2 – Introduction to Real-Time 3D Technology
3D Technology Evolution. Real-Time 3D Fundamentals. Real-Time 3D Engine Landscape. Unity vs. Unreal. The Dictum on Software To Be Used.
Lesson 3 – Setting up the Unity Development Environment
Unity Account and Installation. Render Pipelines. Unity Editor UI Fundamentals. 3D Object Manipulation. Unity Assets Overview.
Lesson 4 – C# Programming Language Basics
C# and the .NET Ecosystem. Visual Studio Development Environment. C# Program Structure and OOP Fundamentals. Data Types, Variables and Operators. Control Structures and Methods in C#.
Lesson 5 – C# and Unity Integration
Standalone C# vs Unity C#. Integration between Unity and Visual Studio. Unity Script Fundamentals and Templates. The “Game Loop” Concept. Hands on Implementation and Best Practices.
Lesson 6 – Introduction to ESRI ArcGIS Maps SDK for Unity
Some Bits on Unity Architecture. Introduction to ESRI ArcGIS Maps SDK for Unity. Key Features of the Maps SDK. Understanding API Keys for ESRI Services. Building a Paris Scene with a Geospatial Spin.
Lesson 7 – Map Creator – A “No Code” Approach
No Code, Low Code, Full Code and… Visual Scripting. Introducing the Basemap and Elevation Features of Map Creator. Working with Layers in Map Creator. The Best of the Rest: Settings, Authentication and Physics. From Map Creator to Components.
Lesson 8 – Essential ArcGIS Maps SDK Components
Understanding the Anatomy of a Unity Scene. Building a Component-Based Geospatial Scene from Scratch. Deep Dive into Essential ArcGIS Components like ArcGIS Map, ArcGIS Camera, ArcGIS Location and ArcGIS Camera Controller. Mastering the Camera.
Lesson 9 – C# Scripts and the ArcGIS Maps SDK
From Components to Full Code: Taking the Driver’s Seat. The Start() Method and a Taste of SOLID Principles. Crafting the Generic Map Builder Script. Basemap and Elevation Configuration by Script. The Matterhorn Scene: Scripts at Work.
Lesson 10 – C# Scripts, Layers and Materials
Extending the Script Template. Bringing Layers to Life. Materials and Shaders. A Touch of Geospatial Analysis. Scripting, Materials and Shaders Working Together.
Lesson 11 – Leveraging CAD Data In Geospatial Context
3D Tiles for Photorealistic Geospatial Scenes. Merging Multiple Data Sources. CAD meets GIS: Engineering Precision with Geospatial Context. Building the Vienna Scene. Working with Prefabs and Georeferenced CAD Models.
Lesson 12 – Georeferencing BIM Data with Unity
BIM Meets Real-Time 3D: A Digital Twin Perspective. Getting to Know BIM Software and Disciplines. Building the Zurich Main Station Scene: Layers and Filters. Bringing Scenes to Life: Materials, Lighting and Layer Control. From Unity Editor to Standalone Application.
Lesson 13 – Web Services and IoT Integration
Static Versus Dynamic: Introducing Real-Time Location Data. IoT Data Flows and Digital Twin Technology. Getting Hands On with RESTful Web Services. Connecting to OpenSky Network for Live Air Traffic Data. Building a Visualization with Two C# Scripts. Building an Air Traffic Visualization Scene.
Lesson 14 – Building User Interfaces
Building Interactive User Interfaces. Scaling by Object Pooling. Threading as a Performance Booster. Precise Spatial Filtering with Geometry Engine. Refining the Air Traffic Visualization Scene with an UI.
Lesson 15 – Optimizing Large Scale Datasets
GTFS Realtime – Vehicle Position Feed. Threading and Web Services for Live Data. Custom Materials and Shaders for Data Visualization. Scene Layer Packages and Streaming Assets. Building a live scenes tracking vehicles across a public transportation network.